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Relay the Message: Fight Cancer

Heya, Back a littler earlier from summer break.  I want to talk about someone a greatly respect in the RPG scene.  His name is Chris Chinn.  If you have never followed the Deeper in the Game blog, you...

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What is Creative Agenda?

Heya,I’m tackling a tough subject today.  Hopefully, I can do it justice.  If Ron or Vincent or Ben come along later and correct me, I’ll change this post as necessary.So what is a creative agenda?...

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Relay the Message: Kickstarter Roundup

Heya, It's been a while since Kickstarter had anything interesting for me, but all of a sudden that has changed.  I've got three projects I'm following closely, and I thought I'd share them with you:...

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Design Journal #1: Envisioning Play

Heya, Back in March I casually mentioned that I was writing a new game. This will be my first new game since I wrote “The Holmes and Watson Committee” back in 2009. And I’m excited, so I’m going to...

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What is an 'Endgame' ?

Heya, Today I’m going to discuss a design technique that has become more and more popular in RPGs over the last ten years.  It is the “Endgame.”  An endgame is a moment where play permanently stops...

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Design Journal #2: Brainstorming

Heya, A few weeks ago I wrote up my DesignDiary #1.  Today, I’m continuing this saga.  But before I get to today’s issue: a rabbit chaser.  Every designer has to deal with personal distractions and...

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What is 'Chopping the World in Two' ?

Heya, Chris Chinn coined this phrase a year or two ago.  Basically he asked, “if narration is a part of your resolution system, what mechanics in your game stop a player from saying, ‘If I win, I chop...

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Equipment Lists - A Lament

Heya, How boring is an equipment list?  Ugh, it’s got to be the most tedious yet necessary thing in a fantasy or science fiction RPG.  Everyone (or close to everyone) loves the little fiddly bits you...

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Design Journal #3: Distractions

Heya,So last time I talked about brainstorming and the time before that about initial concept.  Today, I’m going to talk about “Cook Time.”  Cook Time is when you leave a design alone for a while and...

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Happy Holidays 2013!

Just wanted to wish everyone a very safe and joyful holiday season. May you find mercy, relief, and happiness with those whom you spend your time over the next week!

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Does Setting Still Matter? part 5

Heya, I haven’t written about Setting since2006, and that entry wasn’t very good.  I’m going to update my thoughts on Setting very briefly here today. Why is Setting important?  Yes, it’s an integral...

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Design Journal #4: Breaking Up My Game

Heya,Welcome to my design journal entry # 4.  In case you missed the first three, you can find them HERE, HERE, and HERE.I’ve brought this up before, but I use a Design Outline when I create a game.  I...

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What is Rule Zero?

Heya, Today I’m looking at a topic that became a really hot-button issue in the early 2000’s.  And even to this day, arguments over it will arise on one online forum or another.  It’s called “Rule...

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Socratic Design Anthology #9

Heya Guys, Summer is fast approaching and that's when I usually take break from blogging.  I hope the first half of the year has been a productive one for you.  Before I go, I'm doing my annual...

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What Do I Do if I Find Myself Designing a Heartbreaker?

Heya,Back in the saddle after a nice long summer break.  I hope all of you are well.  It’s good to have you back at Socratic Design!This blog entry was inspired by THIS THREAD.   Back when that thread...

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Relay the Message: Early Fall Kickstarters

Heya guy, Hope you are having a good harvest season.  There's a pretty good crop of Kickstarters I'm following, and I thought I'd share them with you.First, we have Warlocks.  I'm usually more of a...

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What is TPK?

Heya, Short one this time around.  I hate gamer-talk sometimes.  We develop our own jargon that we assume everyone gets but really just creates a taller barrier to entry to new people into the hobby....

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Meeting at the Inn - A Lament

Heya, How many of you started some RPG campaign of any genre by meeting a group of people in an inn, bar, tavern, or Mos Eisley Cantina?  Raise your hand, because you know we've all done it.  How good...

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Who has final say?

Heya,This is a more advanced theory topic than I usually deal with on Socratic Design, but in light of me coming to a deeper understanding about RPG play and RPG design, I feel I need to share this...

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Relay the Message: Dyson's Dungeons Patreon

Heya, Some of you may be creating games that use dungeons.  If so, you might check out Dyson Logos' Paetreon: http://www.patreon.com/dysonlogos?rf=49282 He creates some of the BEST dungeon maps out...

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